How a RuneScape Player Made Over 50M GP in 10 Hours Using Dragon Dagger Poisoning-rsorder
In the ever-shifting economy of Old School RuneScape (OSRS), profit isn't always about slaying bosses or high-level skilling. Sometimes, it's about finding obscure niches-hidden corners of the game where money hides behind low buy limits, click-heavy tedium, and expensive startup costs. One content creator recently uncovered such a niche, transforming a pile of dragon daggers and weapon poisons into a 50 million GP and OSRS gold payday in just 10 hours of gameplay.
The secret? Weapon Poison+ on dragon daggers-specifically crafting Dragon Dagger P++ (also known affectionately as the DDS). On the surface, it's a straightforward process. But beneath the simplicity lies a money-maker most players completely overlook. With a low Grand Exchange buy limit and a tedious manual process, this goldmine is locked away from the average player. Unless, of course, you're running 10 accounts and have the patience of a monk.
The Niche Moneymaker No One's Doing
Let's break this down:
Dragon Dagger: ~17,000 GP
Weapon Poison+: ~3,600 GP
Combined Cost: ~20,600 GP
Sell Price of DDS: ~21,700 GP
Profit per Dagger: ~1,100 GP
That might not sound like much at first. But scale that up to 10,000 daggers, and you're looking at an 11 million GP return.
This is the core of what makes this method so brilliant. It's a scalable, repeatable, semi-AFK money-making method that is technically available to every player. The only catch? The low buy limits.
But that's where having multiple accounts makes a massive difference.
Breaking the Buy Limit Barrier
Most high-margin flips and item conversions in OSRS are throttled by the Grand Exchange's 4-hour buy limits. Dragon daggers, for example, cap out at 70 per four hours. Weapon poison+ is similarly limited.
For your average player on a single account, that essentially makes this method dead on arrival. It's not viable to try and make bank flipping 70 daggers. But on ten accounts? That turns into 700 daggers per 4 hours.
Multiply that by a full day's buy window, and you've got access to thousands of items without needing to break any rules-just old-fashioned multi-logging.
And with that kind of volume, you can start to see serious GP/hour.
The Setup: Efficiency is Key
This method isn't just about margins-it's about speed. With a clever inventory setup and custom quantity settings, the creator managed to do entire inventories of daggers in under 10 seconds. That's roughly 5,000 DDS crafted per hour, assuming you're dialed in and minimizing mistakes.
Let's put that into perspective:
First hour: 5,240 DDS crafted
Profit/hour: ~5.3M GP
Total DDS crafted after 10 hours: 48,717
Final profit: ~53.5M GP
That puts this method in the upper echelons of OSRS money-makers-right alongside Vorkath, Zulrah, or high-end flipping strategies.
And it requires no PvM knowledge, no gear risk, and no death mechanics. Just a fat coin pouch and some patience.
The Grind Behind the Scenes
Of course, it's not all sunshine and GP.
This money-maker is incredibly click-intensive. It's not something you'll want to do after a long day unless you're a bit of a masochist. The creator themselves admitted to spacing the 10-hour session over several days because the grind was too mind-numbing to do in one go.
And the slowdown over time is very real:
Hour 1: 5,240 DDS
Hour 10: Around 4,000 DDS
Fatigue, supply shortages, and margin changes all came into play. It's one of those grinds that starts off promising but requires a real mental lock-in to finish strong.
Plus, let's not forget the capital requirement. You're spending upwards of 200M GP just to start crafting at scale. For newer or mid-level players, this might simply be out of reach.
Margin Mayhem: A Warning to Future Flippers
As with any publicly exposed method, this dragon dagger strategy is already on borrowed time.
Once the video drops and players start catching on, the margins will shrink. Buy limits will become harder to fill, and prices will shift-possibly closing the profit window entirely for weeks or months.
That said, the beauty of this method is in its long-term viability. After the hype dies down, margins tend to bounce back. So even if it's not worth doing this week, it may be a top-tier method again next month.
Other Hidden Money Makers in OSRS
This kind of creative thinking isn't limited to dragon daggers. There are dozens of similar item conversions that fly under the radar:
Magic Seeds → Magic Saplings: Decent profit per sapling, but low buy limits on both seeds and plant pots make it tough to scale.
Eternal Boots: Combine infinity boots and eternal crystals for 200k profit per pair-again, the limiting factor is the buy cap.
Glory Amulets Charging: Tedious, risky (if done at the Fountain of Rune), but still profitable if you're multitasking.
The reality is: some of the best GP/hour methods in OSRS don't look flashy. They aren't boss fights or massive risk flips-they're just overlooked processes most players don't think to exploit.
Who Is This Method For?
So, should you try this method?
Yes, if:
You have 100M+ capital to burn
You don't mind click-intensive gameplay
You're patient with GE buy limits
You enjoy experimenting with niche flips
No, if:
You're low on starting cash
You don't enjoy skilling or manual work
You only play on one account
You need quick profits, not long-term flips
Final Thoughts: The Beauty of the OSRS Economy
What this experiment proves more than anything is how wild and under-explored the OSRS economy still is. The game may be over 20 years old, but players are still finding new ways to break the meta and rake in massive profits by simply looking where others don't.
Whether it's a 50M grind with dragon daggers or an obscure skilling method worth millions, there's always money to be made in RuneScape if you're willing to dig deep enough-and click fast enough.
So next time you're staring at your bank wondering how to afford that Twisted Bow, maybe look past the raids and slayer tasks or by RuneScape gold. Somewhere out there, a forgotten item with a low buy limit is waiting to become your next payday.
5M GP/hour. No bossing. No risk. Just daggers and poison.
Sometimes RuneScape really is just that simple.