Diablo 4 Season 7: Patch Notes Breakdown and Key Changes
Spiritborne Changes: A Boost for Seeker Ultimate
For those playing Spiritborne, an exciting adjustment is coming to the Seeker ultimate. The rank five bonus scaling now boosts your vulnerable and Critical Strike bonuses by 40% instead of the previous 30%. This will make your ultimate stronger and more impactful. Additionally, the Harmonious Seeker node is receiving an important buff: both hits will now guarantee Critical Hits, rather than only the second one. This change will make Spiritborne more reliable and easier to build around, giving players the opportunity to deal more consistent damage.
Barbarian Buffs: Whirlwind, Hammer of the Ancients, and More
Barbarians, rejoice! Several buffs and changes are coming your way:
1. Whirlwind Buff: Whirlwind had been underperforming for a while, but this patch will buff its damage, specifically addressing the damage of the skill itself rather than relying on Dust Devils.
2. Hammer of the Ancients Buff: Hammer of the Ancients is becoming more relevant as one of the strongest builds this season. The developers have increased its base damage, making it even more potent.
3. Iron Melstrom Scaling Adjustments: Rank five bonus scaling for Iron Melstrom is reduced, but to balance that, the buffs for crit damage and cooldown reduction when swapping weapons have been increased. This change opens up new playstyles, allowing you to experiment with weapon swaps during combat.
4. Walking Arsenal Passive Changes: Previously requiring you to deal damage with each weapon to gain buffs, Walking Arsenal now grants the bonuses just by using a skill with each weapon. This makes the passive far more consistent and easier to maintain between packs.
5. Gushing Wounds Buff: The damage of the explosion effect from Gushing Wounds has been increased significantly, making this passive much more effective.
6. Legendary Aspect and Earthquake: The Earthquake scaling has been tweaked, and Earthquake remains one of the top-tier Barbarian builds.
Druid: Poison Werewolf and Lightning Focused Adjustments
The Druid class gets several changes focused on the Werewolf build and lightning-based passives:
1. Lacerate Buff: Lacerate's rank five bonus has been reduced from 40% to 30% in terms of crit damage scaling, but the ability to cancel the skill mid-use is back, making it more flexible.
2. Raging Shred Poison Buff: The poison damage from Raging Shred has been dramatically increased, making poison-based builds more viable and potent.
3. Toxic Claws Change: No longer requiring critical strikes, Toxic Claws will now apply bonus poison damage from any hit made by Shred or Lacerate. This change solidifies the Werewolf poison playstyle.
4. Legendary Aspect - Rune Workers Conduit: The scaling of the lightning bolt damage based on Willpower has been reduced, but this was a necessary adjustment as it was too powerful.
5. Malefic Crescent Buff: The crit bonus on Lupine Ferocity has been increased, making this unique item even more desirable for Werewolf Druids.
Necromancer: Bone Spear and Army of the Dead Nerfs
Necromancer players will see several shifts in this patch:
1. Bone Spear Enhancements: Bone Spear is getting more reliable. The enhanced Bone Spear now makes enemies vulnerable, whereas Supernatural Bone Spear focuses more on boosting your overpower damage. These changes should make the Bone Spear build even more deadly.
2. Army of the Dead Nerf: The scaling bonus for Army of the Dead has been halved, which should reduce the overpowered potential of the skill, balancing out its damage.
3. Blood Wave Nerf: Blood Wave damage scaling at rank five is also reduced by half, addressing its previous overpowered performance.
4. Bone Storm Changes: Bone Storm’s rank five bonus scaling for critical strike damage has been reduced from 40% to 30%, and the supreme version of Bone Storm now grants attack speed, further improving its effectiveness.
5. Bone Dusters Legendary Aspect: The Bone Dusters Legendary no longer guarantees Critical Hits but now guarantees overpowers inside Bone Prison, which is a substantial upgrade for overpower builds.
Rogue: Dance of Knives and Shadow Step Adjustments
Rogue players are also getting some tweaks:
1. Dance of Knives Buff: The Pierce chance from the Dance of Knives enhancement has been increased, giving it better utility.
2. Shadow Step Buff: The cleave area for Shadow Step has been increased, and its radius has been expanded, making it easier to hit multiple enemies.
3. Rain of Arrows Nerf: Rain of Arrows' rank five bonus had previously scaled too high, so the damage scaling has been toned down, though it will still be one of the better builds for Rogues this season.
4. Legendary Aspect Buffs: The Aspect of Star Shard and Aspect of Bitter Infection both received significant numerical buffs, making them more powerful. The Slice and Dice Aspect now increases the cleave area for Twisting Blades, helping it hit even more targets.
Sorcerer: Frost and Firepower Enhancements
Sorcerers are getting a lot of love in this patch:
1. Ice Shards Buff: The damage against Frozen enemies has been increased, making Ice Shards a more effective skill.
2. Frost Nova Enhancements: Frost Nova now restores 10% of missing Mana for each enemy hit and grants full dodge chance when used. This makes Frost Nova a great tool for Sorcerers, especially when dealing with bosses.
3. Deep Freeze Changes: The rank five bonus scaling for Deep Freeze is reduced from 40% to 30%, but the Supreme version now applies vulnerable to affected enemies and boosts Frost skill damage after the ultimate ends.
4. Inferno Buff: Inferno’s rank five scaling now keeps enemies vulnerable for an additional 5 seconds, allowing for better synergy with other abilities.
5. Permafrost Passive: Permafrost now increases all damage by 6% instead of just Frost skills, making it more universally useful.
6. Elemental Synergies: The bonus for Elemental Synergies is now doubled if you have all skills of the same element, offering more build options.
7. New Aspect Buffs: Several new and existing aspects have received buffs, including Splintering Energy, Frozen Memories, and Strike of Storm Horn, the latter of which boosts damage for Ball Lightning.
Other Changes: General System Tweaks
· Occult Gems Adjustments: The Elder Sigils now have a potency tag, and several overpower builds, like the Phantom Sting, have had their damage boosts reduced.
· Paragon Changes: Paragon updates include buffs for Tactician, Adapt, and Electrocute Glyph for Sorcerers, and other class-specific adjustments for balance.
Conclusion: A Balanced and Exciting Season 7
With the final patch notes released, Diablo 4's Season 7 is shaping up to be an exciting one. From powerful buffs for underused skills to necessary nerfs for overly strong builds, these adjustments promise a more balanced and varied gameplay experience. Whether you’re looking forward to stronger poison builds as a Druid or enhanced Bone Spear builds for the Necromancer, there's plenty to look forward to in this new season. As you prepare your characters and consider which skills to prioritize, don’t forget that investing in cheap Diablo 4 Items can give you a significant edge in your journey. So, get ready to dive back into Sanctuary, and let us know your thoughts on these changes. What builds are you most excited to try in Season 7? For acquiring those items, consider checking out MMOEXP for great deals!